How detailed does a storyboard need to be so it is considered “sufficient”?
For any large-scale eLearning project there could easily be several instructional designers in addition to programmers, graphic artists, photographers, animators, videographers and SMEs (Subject Matter Experts) (Leonard, 2004; Alessi & Trollip, 2001). Both Kruse (n.d.) and Alessi and Trollip (2001) believe that in order for a storyboard to effectively guide the members of a team, it must (at a minimum) include the following:
- project information (i.e. title, unit #, section #, etc.),
- screen labels,
- audio and narration information,
- video clip descriptions,
- graphic descriptions,
- the content to be included in the on-screen text,
- navigation and interaction descriptions, and
- any notes that may pertain to design choices (i.e. text style and size).
At what point in the design and development process do you think content, graphics & assessments should be developed?
Assessment items help to narrow content, therefore I believe assessments should be developed after objectives have been defined and an instructional strategy has been planned. The research conducted in both of these phases can assist the designer in developing the most efficient assessment materials to help students master the learning objectives, while keeping them focused on the planned content (Dick, Carey, & Carey, 2005).
Content should be developed after assessments. I believe after one has decided the learning objectives and developed assessment material based off of those objectives, then writing and revising the content can begin. Assessments help a designer determine what primary and secondary textual content is best for the instructional phase (Alessi & Trollip, 2001).
Graphic artists (or whoever in charge of the graphics on your team) should develop graphics after the storyboard has been reviewed and understood. Since the storyboard is used by the instructional designer in communicating the appearance of the instruction, then those in charge of developing graphics need to know this document (storyboard) inside out before any creation begins. To save on time and money the graphic artist may want to take a further step and have a sit down with the lead instructional designer and/or project manager to affirm the details of the storyboard.
***Additional Storyboard Resources
Alessi, S.M. & Trollip, S.R. (2001). Multimedia for learning: methods and development (3rd ed.). Needham Heights, MA: Allyn & Bacon.
Dick, W., Carey, L., & Carey, J.O. (2005). The systematic design of instruction (6th ed.). Boston: Allyn and Bacon.
Kruse, K. (n.d.). Creating scripts and storyboards for e-learning. Retrieved on May 19, 2007, from http://www.e-Learningguru.com/articles/art2_5.htm
Leonard, T. (2004, November 15). Creating and using storyboards. Retrieved on May 19, 2007, from http://www.devshed.com/c/a/Practices/Creating-and-Using-Storyboards/1/